This project was brought to life using an array of technology, including:
- Oculus Rift Dev Kit 2
- VisCube by VisBox
About the Client
Project Board Text:
The aquarium had a card-based game that showed the effects on indicator species as pollutants entered their native habitat. We took that concept and made it an interactive, critical thinking exercise to be used in their classroom. Students would enter the simulation, while their classmates would help them discuss the best choices to repair damaged habitats.
Zee Vasilyev, Computer Science; Emily Samples, Environmental Science; Samuel Liska, Educational Methods; Victoria Rice, Painting; Amanda Ellis, Communication; Stefanie Smithers, Media Arts; Stephanie Scarborough, Graphic Design; Mack Lunn, MBA; Joe Powell, Biology